Hi everyone,

This post is a quick update on the work accomplished in the second part of the third week.

At first, we implemented the Input system for PCs. The demonstration under is a loop of me playing with:

  • The keyboard arrows.
  • The cancel button (Escape key).
  • The submit button (Enter key).

Second, the mouse manager now works as expected.

  • The cursor size scale with the screen resolution (this option can also be disabled).
  • The cursor asset changes when it is above active elements.
  • Call the click action when clicking on an active component.

Finally, I write all the base scripts for the puzzle elements and collectible objects.